The maker kitFink's own look, for your game

Make your game look like it belongs in Fink. These are Fink's real colours, fonts, the Fink figure, its buttons and chips, stickers, patterns and pictures, every one taken from Fink itself. Use them with any LLM or coding agent.

One stylesheet does it: https://finkinc.space/kit/assets/fink-kit.css

The kit in useFink's colours, type, the figure as sprites, the 3D start with the Fink figure walking, and Interval Stairs, made from the kit.
Coloursassets/palette.json · use these, not new ones
Each subject's colour
Typeassets/fonts/, SIL Open Font License
Alegreya italicFor words: titles, questions, what a game says. var(--serif)
Open SansFor small chrome: buttons, labels, chips, numbers. var(--sans)
The Fink figurethe city's own, in 3D and as sprites
The Fink figure from the front
sprites/figure/front.png
The Fink figure, three quarters
three.png
The Fink figure from the side
side.png
The Fink figure from the back, its key
back.png
Four frames of the Fink figure walking
walk-sheet.png: four frames of the city's walk, 256 px each (also walk-0.png to walk-3.png)
played back

In 3D, load assets/figure/fink-figure.glb: the player's figure from the city as glTF. The 3D start walks it on a ruled floor with the city's own walk, a camera that follows, and a touch stick.

UI piecesparts in fink-kit.css, and the same as pictures in assets/ui/
Round 2 of 5
C → G

7 of 10 · community XP

A primary button A button The Verified XP chip The Community XP chip A meter A door's sign A Fink door
Stickersassets/sprites/stickers/, drawn for the Page
Patternsassets/patterns/, 64 px masks: tint them any colour above
Platesassets/plates/, credit each one
The cityassets/facades/, captioned "Fink"
Start hereplay one, then make it yours

Fraction Walk

The Fink figure walking a ruled floor in three.js, with the city's own walk, a camera that follows, and a touch stick. Walk onto the right tile; replace it with your game.

Counting House

A question game in plain HTML: a title screen, rounds, levels that follow the player, keys and touch. Swap the sums for your skill where it says CHANGE THIS.

The starter folder

Both starters, AGENTS.md and CLAUDE.md so your coding agent knows Fink's rules, and the look for working offline: the stylesheet, fonts, the figure and its sprites.

Working in a chat instead of an editor? Paste the maker prompt into any LLM with a reference picture and your idea, and you get back one index.html to build on. When it's ready, drop it on Upload: Fink hosts it (a file, or a zip up to 32 MB), or link your own https:// address.

The four rulesevery game keeps all four
  1. Your game trains a skill that's real outside the game.
  2. Put work in: games that are obviously one prompt get taken down.
  3. No hate.
  4. No obvious cheating.

A game doesn't have to be great to stay up. A lazy one-prompt game gets pulled.

Connecting to Finkfink.js, in plain English
<script src="https://finkinc.space/fink.js"></script>

That line is enough: inside a Fink door it counts the minutes of active play, 1 XP a minute with no daily cap, and anywhere else it runs in practice. At the end of a round, fink.report({ score, max }) puts how it went on the record.