Make your game look like it belongs in Fink. These are Fink's real colours, fonts, the Fink figure, its buttons and chips, stickers, patterns and pictures, every one taken from Fink itself. Use them with any LLM or coding agent.
var(--serif)var(--sans)




In 3D, load assets/figure/fink-figure.glb: the player's figure from the city as glTF.
The 3D start walks it on a ruled floor with the city's own walk, a camera that follows, and a touch stick.
7 of 10 · community XP
Fraction Walk
The Fink figure walking a ruled floor in three.js, with the city's own walk, a camera that follows, and a touch stick. Walk onto the right tile; replace it with your game.
Counting House
A question game in plain HTML: a title screen, rounds, levels that follow the player, keys and touch. Swap the sums for your skill where it says CHANGE THIS.
The starter folder
Both starters, AGENTS.md and CLAUDE.md so your coding agent knows Fink's rules, and the look for working offline: the stylesheet, fonts, the figure and its sprites.
Working in a chat instead of an editor? Paste the maker prompt into any LLM with a reference picture and your idea, and you get back one index.html to build on. When it's ready, drop it on Upload: Fink hosts it (a file, or a zip up to 32 MB), or link your own https:// address.
- Your game trains a skill that's real outside the game.
- Put work in: games that are obviously one prompt get taken down.
- No hate.
- No obvious cheating.
<script src="https://finkinc.space/fink.js"></script>
That line is enough: inside a Fink door it counts the minutes of active play, 1 XP a minute with no daily cap, and anywhere else it runs in practice. At the end of a round, fink.report({ score, max }) puts how it went on the record.