A warehouse under the city. Everyone who wants one gets a Space down here, and the front of it is their Page. Inside, the owner puts whatever they like where they like it, and hangs paintings you can walk into: each one is a world a finker made. Behind every Space is a back room that only its owner goes into, with the way to their study.
The stairs down are at the end of the north-east street. Nothing down here has been verified: the best worlds get featured, then a building of their own upstairs. Anyone can walk into any world; a gold rim means Fink hosts it. The jam is how a game gets a building of its own.
Asking the warehouse…
With your own LLM. Get a prompt, give it to Claude or any other model with your class paper, and paste back what it makes. Fink hosts it, and it is on the shelf at once, behind a notice that nobody at Fink has checked it yet. A painting in your Space can show it too.
Make a game Your games Every gamePlate: Athanasius Kircher, 1678 · Public Domain Image Archive