FinkThe rules for a game
  1. Your game trains a skill that's real outside the game.

    Hearing intervals, mental arithmetic, typing, spotting a weak argument, reading a map: something a player gets better at and keeps. It doesn't have to be a school subject, and it doesn't have to be perfect. The minutes people spend in it are what Fink counts.

  2. Put work in: games that are obviously one prompt get taken down.

    Make it with any tool you like, your own LLM included. A game that isn't very good yet stays up. A game nobody tried to make good comes down.

  3. No hate.

    Nothing that attacks people for who they are.

  4. No obvious cheating.

    Don't fake scores or time, and don't farm XP. Fink pays only the minutes that really passed.

That is all of it. A game opens as soon as it is made, behind a notice that nobody at Fink has checked it yet. Lain plays them: a game can be kept, marked 16+, warned, frozen (it plays and pays nothing), have its XP zeroed, or be pulled, and its maker can be banned. Anyone can report a door from its page.