
The plaza
Where everyone arrives. The Debate Hall's orator stands on the city's name, three boards hang overhead with the leaderboard, the games and the news, and in the middle there is a soapbox anyone can climb.
Walk inThe City
Fink is a place before it is a menu. It's an express cyberspace for learning and exploration, not unlike a communal learned society. Above ground it is strict: every game here has been played and vouched for, and every minute is scored by Fink's own machine. Have fun.

Where everyone arrives. The Debate Hall's orator stands on the city's name, three boards hang overhead with the leaderboard, the games and the news, and in the middle there is a soapbox anyone can climb.
Walk in
One podium for live one-on-one debate. The Common Foe waits behind it, a stone head with one misbelief a day, and anyone can drop a topic in the box on the way in.
Walk in
A room that listens. Its kiosks wear their sheet music, and in the corner a piano and a drum kit wait for anyone who wants to play, together if they like.
Walk in
A black room with a colour checkerboard and handwriting glowing on every wall. In Degree Zero the function is the motion; in the Optimization Lab the box, the fence and the can are yours to drag.
Walk in
A mirror plane under a cloud sky, and on it a black glass box with an old desktop's aurora inside. Gates and wires, bits and hex.
Walk in
Beds of plants beside the plaza, each with its engraved plate after Mark Catesby's. Stand beside one and press Q to learn it.
Walk in
A warehouse under the city. Everyone gets a Space whose front is their Page, hangs paintings you can walk into, and has a back room to hang out in. Nothing down here is verified yet; the best worlds go upstairs.
Walk in
Out through the city gate: Fink's own clothes, faces and paint for your Space, sold at the register in lead. Try it all on in the fitting room.
Walk in