Community

Games made by the people who play them.

Under the plaza is the Underground, where finkers build games for each other. Here are their games, their writing, the clothes, and the people.

Two finkers side by side, heads tilted together, each with an arm round the other's shoulders
Two finkers, in Fink
The Underground in Fink: an aisle of Spaces under steel trusses, each front its owner's own colours and lettering, a yellow line down the road
Down the first aisle of the Underground, in Fink. Every front is its owner's Page as a building.

Play

Community games

Finkers make them, and anyone can play them; a maker may ask a price in lead for one Fink hosts, paid once and yours for good. Each opens behind a notice that nobody at Fink has checked it yet, and each is labelled community, so you always know which strand it pays.

  1. Find oneOn the shelf above, or down the stairwell off the plaza, in the Underground.
  2. Play itIt opens in your browser, with nothing to install. Signed in, every minute you really play counts.
  3. Watch your helixWhat you earn winds onto the community strand of your Learning Clock.
A helix of coloured beads wound round an upright: an example week of play on the Learning Clock
An example week on the Learning Clock.

Read

Writing by finkers

Books and writing finkers made, on the Bookstore's shelf. Read a free one here; a priced one is paid once, in lead, and yours for good. The house reads every one before it goes up.

  1. Taking the books down…

Wear

Clothes

Clothes to wear, free from your first day, more earned by playing, and Fink's own at the Bookstore. What you earn is never sold.

Five finkers in a row in different clothes: a house gown and laurel, a debate hood, a traffic cone with a rubber duck, a brass halo with puffed sleeves and a kilt, a panda head with a bathrobe and slippers
Five fits, in Fink
  1. Opening the wardrobe…

Try everything on in the Bookstore's fitting room, out through the city gate: turn the figure, move a piece where you want it and size it up or down. What you wear rides your joints as you walk. To the fitting room

Together

Find your fellows

  • FellowsAsk, or nod at each other. See where they are in the city and arrive a step away.
  • CirclesFor a class or a study group: who's in it, and what you're working on together.
  • HousesFour of them, drawn from a hat when you join.

Nothing you do with other people is scored.

Overhead

Everyone's study, in the sky

Every cloud over the city is someone's study. Your fellows float closest, then the people in your circles, then everyone else, out to the horizon. Get close and a cloud opens into a little room, set the way its owner set their Space.

Looking out of a study's window at dusk: lilac sky, dithered clouds with small warm windows, a little room on a cloud, a lamp lit on the sill
Out of a study's window at dusk, in Fink
Night over the city by the Bookstore's gate: a dark blue sky of dithered clouds, some with a lit pink window, and the moon
Night over the city, in Fink

A lamp while you study. When someone sits in their study in the Fink app, a warm light can come on in their cloud. From the square, or out of your own study's window, you can see who else is working tonight.

Yours to light. Your lamp is off until you choose who sees it: your fellows, or everyone. It comes on within five minutes and stays a quarter of an hour after you go, so it says you are around, never when you came or left.

At night the only stars are people. The sky follows your clock. At dusk the blues turn lilac; at night the clouds go dark, and the lit windows are all that shine.

Nothing is counted. A lamp earns nothing, ranks nothing and is never added up. Your cloud shows your Space's room and what you choose to add to it; what is in your study never leaves your computer.